I have some subdivision + UV boundary problem
My English is poor. So I prepare image
As you see the picture The Blender's result of UV islands boundaries are different with other DCC, after subdivision I think my blender "smooth, keep corners" option didn't work properly I need the same Result, Like Maya and 3Ds Max
I use blender for modeling and Texture painting But I cannot do texture paint with This kind of UV islands boundary result to export to other DCC Please!! Help me!!
Thanks!!