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After adding a subdivision surface modifier to my model, I get these strange artefacts:

enter image description here

It looks a little bit like Z fighting, but there is definitely not any intersecting geometry so I am really not sure what is causing it. Does anyone have any ideas? enter image description here

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  • $\begingroup$ Can you show a bigger screenshot of the mesh in edit mode with all vertexes selected? $\endgroup$
    – Sanbaldo
    May 23, 2020 at 18:16
  • $\begingroup$ @Sanbaldo I decided to start again to see if I had done something wrong. I have added another screenshot of something similar. A plane with the edge bevelled and a subsurf modifier added. $\endgroup$
    – John 545
    May 23, 2020 at 18:47

1 Answer 1

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Same settings as you, and no Z-index fight:

enter image description here

Can you share the blend file? thanks

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