Im trying to recreate the attached effect. I have the ocean and a reflective cube down (as you can see on the attached image). But im struggling with the material of the cube and making the ocean a bit more wavy and dramatic looking.

I can fix most of the in photoshop, but I would love to learn how to fix some of these things in blender.

enter image description here enter image description here

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    $\begingroup$ Can you show your current render? $\endgroup$ – Carlo May 23 at 14:38
  • $\begingroup$ Just shared it :) $\endgroup$ – Petter Bülling May 23 at 14:44
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    $\begingroup$ you should decrease your glossiness, also you need to put a bit of noise to make the surface a bit dirty, and also the angles are darker, I don't know how you could do it procedurally though... $\endgroup$ – moonboots May 23 at 14:56
  • $\begingroup$ Im using a Glossy BSDF with a roughness of 0.001 $\endgroup$ – Petter Bülling May 23 at 15:14
  • $\begingroup$ yes but the original doesn't seem so glossy $\endgroup$ – moonboots May 23 at 15:18

I tried it in Eevee and it was fun :). I used this free HDRI to light the scene.


  • Metalness to 1 for highest reflectivity (just like real mirrors)
  • Musgrave and Noise texture for those tiny black dots
  • Layer Weight > Facing to control lighter/darker side.
  • Dark edges. Add a Bevel modifier and set Material: 1
    • Then add a second material slot to your object with some dark material


  • Wave Modifier on a subdivided plane for large waves
  • Voronoi texture as a Bump map for those tiny ripples

enter image description here enter image description here enter image description here

The HDRI isn't packed, just download and put it next to the Blendfile :).

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  • $\begingroup$ This helped a lot, Im not quite sure of the last step that you did? Then I also wanted to ask you if you would be willing to share the node tree for the ocean and how you managed to only have the HDR background with only the sky? (Sorry im have only been using blender for 30 days, but I love all the challenges that im faced with every day). $\endgroup$ – Petter Bülling May 24 at 12:52
  • $\begingroup$ Hello :). No problem, I added the .blend and an explanation for those dark edges. Enjoy, and welcome to Blender :). $\endgroup$ – Jachym Michal May 24 at 13:29
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    $\begingroup$ You are the best! Thank you :) $\endgroup$ – Petter Bülling May 24 at 13:39

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