I am currently working on converting my logo vectored as a SVG to a 3D model using the 2.72 version. I ran into a problem with my logo because it contains a black stroke and an orange stroke (see both images below), but currently all I have is the interior color of each shape. I was wondering whether or not there was a simple way to add in these strokes, and how exactly to go about creating the strokes. Thank you in advance community!
While of course it is always better to use the original SVG-data (see accepted solution), there is another method if this cannot be found or generated for a particular picture. This option makes use of the displacement modifier:
From A (original Image), make a version like B) in your favorite image manipulation tool. Then go in blender, add a plane, add a few subdivisions (with subdivision mofifier) and add a displacement modifier. Set B.) as the displacement texture and Apply all modifiers. Then delete the lower plane (with box select). Then make a material with a node setup as seen in E.) with the image texture of A.). And you're done!