Teaching myself blender and am having a blast, but during test bakes im running into this issue that has me smashing my head against the key board. No matter how many times i smooth, sharpen, or average the normals my mesh keeps rendering all of its individual edges. I never really had an issued with this from maya, so i figure that this is just me not knowing blender well enough!
As you can see even when i sharpen them the normals get all wonky. Any ideas on whats going on?
heres the wireframe, ill throw the blend file up as well!