# Animation rotates to closest angle

I am trying to create an armature animation where the character spins around, but I am having huge issues. If I rotated it from 0° to 360° on another keyframe, then it won't spin at all. If I rotate from 0° to 180°, then from 180° to 360°, the character spins to 180°, then spins backwards to where it started. How can I make it rotate the amount I want, instead of just rotating in the direction that is closest to the current angle?

• If you rotate the character by pressing R 360, blender will actually not rotate the object. Instead try typing the rotation in 3D view > properties region (N) > Transforms – gandalf3 Oct 19 '14 at 5:30