I sculpted a high res model, and retopologized a low res model. I want to bake the normal from the high res to the low res, so i use smart UV project to unwrap the high res and the retopologized low res > placed them at the same position > created an image texture > ticked selected to active and then bake. After baking, i plug the normal into the principled BSDF's normal input, but the result seems weird.
Firstly, is the my flow correct? I am following the steps from the video :
But since it is a character, i not sure is the same flow can be applied.
Besides, the normal map is having some parts shows as green and orange. I tried to increase the ray distance but it does not work also. May i know any possible fixes?
Thank you so much for helping :D