I've given my character this sleeveless T-shirt and I'm happy with the model and texturing work, however I constantly run into the issue of it clipping through itself when animated with cloth simulation.


As the inside is a darker blue, it shows up very obviously. (I cannot apply the solidify modifier afterwards because the design can be seen through the armhole.)

UVs Here are the UVs so you can see clearer how my model works.

Is there a way to prevent this from happening? Such as a slider I can turn up to provide a small forcefield between polys of the same mesh? I've tried messing with a few of the settings to no avail. (For example, self collisions just caused the entire mesh to bunch up into a very strange shape.)

Thank you!


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