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I am rigging a character for an animated short in Blender 2.82, but then this happend: enter image description here On the other hand it looks as it shouldt, but here something went wrong. Do anyone know what I did wrong?

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  • $\begingroup$ you need to give some corrections to the wrist in weight paint mode $\endgroup$
    – moonboots
    May 20 '20 at 17:35
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I found the solution! I had already parentet the mesh to the armature erlier. Later I flipped the names from L to R. Then I parentet it again, and it had still saved some of the old vertex groups. I deleted all the vertex groups, and now it works:)

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