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Is it somehow possible to pin vertices in soft body simulation as it is possible to do it in cloth simulation? I have an object that I applied soft body simulation to, however, the settings cause it to fall down from the scene. I tried to use cloth with pinning, but the cloth seems to be too "soft" even if I applied "mega hard rubber" settings to it.

Thank you

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1 Answer 1

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To pin vertices in a soft body simulation, just use the "Soft Body Goal" settings. You can specify a vertex group for the vertices you want to pin.

If you want it to behave like cloth, I think you want to set the default goal strength down to zero. Then, the soft body will hang down like cloth would.

Here is a test I did. I have the pinned vertices hooked to an empty:

Pinned soft body screenshot

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  • $\begingroup$ Sorry for my limited knowledge, but how did you manage to pin those pnned verts to empty? Did you use hook modifier? Could you please post the blend file? Thx a lot $\endgroup$
    – salamun
    Oct 18, 2014 at 21:10
  • $\begingroup$ Yeah, just use a hook modifier and set the vertex group to the "pinned" group. Make sure the modifier is before the cloth modifier. I didn't keep the blend file though... $\endgroup$
    – Azmisov
    Oct 18, 2014 at 21:15

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