Currently I have modeled 3D products in version 2.83 of Blender, using cycles as a rendering reference. And I have been using version 2.72 to create Web view pages (.html) of these objects, with the Blend4Web add-on, which was discontinued in version 2.72 of Blender. I was having satisfactory results when the product did not have very complex materials, as is the case with this object below:

Render Cycles (Blender 2.83): enter image description here enter image description here

Browser - (Blend4Web):

However, with products that have more complex materials, such as glass and metal, I have certain problems. As is the case with the following object:

Render Cycles (Blender 2.83): enter image description here

Browser - (Blend4Web): - http://www.gabrielmagalhaes.net.br/3dmodel/geleia/

In other words, I'm stuck in version 2.72 of Blender, just to create the 3D view pages. Also I am having big problems with material compatibility between cycles and B4W. That is my problem.

I need my products to be very detailed, the way I model them in cycles. With good reflexes, and very realistic.

What would be the best substitute to Blend4Web?

What do you suggest? Is there any other tool that helps me to create 3D visualization pages of my products, without having problems with the materials created in cycles ??


The direct successor to Blend4Web would be Verge 3D: https://www.soft8soft.com/ This is in active development and should be quite good for what you want.

Alternatively, you could try out https://sketchfab.com/

If you want something FOSS, you might want to give Godot a try: https://www.godotengine.org/ It has WebGL-export and the model and material transfer from Blender works rather well, but it may require somewhat more effort than the two abovementioned alternatives.

  • $\begingroup$ Thank you very much for your reply. I hadn't tried Verge3D yet, but I will try it. There are no problems if is FOSS or not. My superior gave me a generous budget, as long as I find a good tool to do that. Do you think sketchfab.com can be even better than Keyshot? We need really good realism in Browser. $\endgroup$ – Gabriel Magalhães May 19 '20 at 6:53
  • $\begingroup$ To be honest, I can only speak from a hobbyist's point of view. From my experience, I'd say that Verge3D will give you pretty good realism, maybe on a similar level with EEVEE, if you know what you are doing. Sketchfab seems to be pretty capable also, judging from what others achieve (see the respective posts at blendernation, for example). I don't know Keyshot at all. $\endgroup$ – haarigertroll May 19 '20 at 6:57
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    $\begingroup$ @GabrielMagalhães Hello and welcome. Please don't add thank you as a comment, upvote the answer instead. If you feel it completely solved your problem consider marking it accepted $\endgroup$ – Duarte Farrajota Ramos May 19 '20 at 11:24
  • $\begingroup$ Actually, I would like to hear other people's opinions. And if possible from someone who has worked with Keyshot or Marmoset for web. $\endgroup$ – Gabriel Magalhães May 19 '20 at 13:18
  • $\begingroup$ I might suggest modelviewer.dev. Both it, and Godot, rely on glTF export from Blender 2.80+, which supports many Principled BSDF material settings. There are some limits there (glass, particularly, is limited) that are being worked on. $\endgroup$ – Don McCurdy Jun 12 '20 at 2:35

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