I have an obj model created using the photogrammetry software metashape, and I want to use the remesh modifier to simplify the model, but the current texture is laid out in such a way that this would be very difficult to uv map.

What options do I have for either creating a new version of the texture which is easy to uvmap to the result of the remesh, or using the old texture on the modified mesh?

The whole scene is linked here if that helps.


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