I'd like to use falloff for every object, using any kind of falloffs, but my objects are not generated by matrix, but are taken from collection. The problem is whenever i start to change vector values, objects are "flying away". Is there a solution to set some kind of starting point of objects, to make them return there after animation?
1 Answer
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You can use Object ID Keys to get the initial transform values of your objects. Put the node in a loop subgroup to get the Initial Position of your objects.
Look at the example usage.