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How can I Rig these Bones that they stay in the axises of the red dots but also rotate completly in the direction of the green arrow? Any help would be appreciated.

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Maybe you don't tell enough. But if you want to only move the left big bone (bone1) so that the other ones follow you could use this setup:

  • Give bone1 a Limit Rotation constraint so that it stays on its axis.
  • Give bone2 a Copy Rotation so that it copies bone1's rotation.
  • Give bone3 a Track To so that it keeps pointing at the tail fo bone2.
  • Give bone4 a Copy Rotation so that it copies bone3 rotation.

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  • $\begingroup$ This works fine thank you ,but only in Pose Mode. In the other Modes ( object and edit) the whole package of bones move together in one direction $\endgroup$
    – Felix
    Commented May 18, 2020 at 13:21
  • $\begingroup$ i now used 2 different armatures and it works in object mode. now i want to parent the objects to the bones how do i do that right? $\endgroup$
    – Felix
    Commented May 18, 2020 at 13:34
  • $\begingroup$ parent "With Empty Groups", then in Edit mode, assign vertices to the group they are supposed to be part of in the Properties panel > Object Data > Vertex Groups $\endgroup$
    – moonboots
    Commented May 18, 2020 at 13:39
  • $\begingroup$ i now parentet the object to the bones but as soon as i assign vertices to the group the vertices rotate and distort? $\endgroup$
    – Felix
    Commented May 18, 2020 at 15:10
  • $\begingroup$ You need to have your bones in rest pose when you parent (or select all your bones and alt R, alt G, alt S) $\endgroup$
    – moonboots
    Commented May 18, 2020 at 15:11
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one last question: if i want to build the object in the green circle to move in the direction of the arrow but still remains in the axis of the red dot what am i supposed to do?

enter image description here

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