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I provide kitchen visuals and would like to learn in Blender (an example of what I am trying to model attached). I would like to know a good workflow to model this type of thing, I need to be able to alter the cabinet sizes easily and the cabinets can have various framework sizes, door mouldings, height, depth etc, I cannot see any training videos on this type of thing. Any advice or links to training videos would be great. enter image description here

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You can make use of Bezier curves and Bevel Object for this.

Design the sections of the mouldings and frameworks as separate objects. You can recycle them and even keep them as a reusable library, possibly in a separate file for easy linking.

Create a bezier curve representing their shapes as desired, but leave a gap keeping shapes open for plain panels, so Blender is able to cap the fronts of the panels with surfaces automatically, despite having a custom bevel profile.

enter image description here

Create cabinets out of panels made from separate bezier curve objects with rectangular shapes. Make sure they are set as 2D, and assign the correct Bevel Object for the desired framework.

Easily edit the bezier curve points for different dimensions and panel shapes, Blender will automatically take care to keep undistorted proportions for the frameworks.

enter image description here

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  • $\begingroup$ Thank you for the help Duarte, I will have a look at doing this, how would you then split the framework for adding a wood material where the grain is in different directions for the side rails and the top and bottom rails? $\endgroup$
    – Chris A
    Commented May 17, 2020 at 18:00
  • $\begingroup$ For those I use a different technique, since making a different material for grain directions is easier, I just make either separate objects for each board, ou use different splines within the same curve with different materials. $\endgroup$ Commented May 17, 2020 at 18:25

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