I am trying to develop a small dungeon. My idea to to generate it programmatically and refine it by hand. Floors and walls are all cubes.
This is the file. I want to do two things:
- Merge Wall_1_Room04 with Wall_1_Room05
- Merge the wall obtained in the previous step with Wall_7_Room04
I looked for a solution, but I was not able to find it. So I have a few questions for you:
- Is is possible to do it? If yes, how?
- Is the fact that every Wall has a child cube a limitation?