When I make a UV-unwrapping for sphere, the texture is inverted (as in the image on the right): enter image description here

I need continuous stripes (as in the image on the left). How to achieve this?

Note: I selected two cutting edges in the central ring.

Thanks in advance!


I'm not sure there's any good way to do this unwrap with seams, your stripes will hardly join and they will be distorted. You should try another mode like for example Sphere Projection (or Follow Active Quads). Make sure that your sphere has a very small pole face, and that you're in front view when you'll do the unwrap. Then it should give something like that:

enter image description here

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  • $\begingroup$ Thank You very much for your advice! This solved my problem! $\endgroup$ – alexrnov May 16 at 6:21

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