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I want to create pixelart sprites for my game, but instead of drawing them, I want to render them with blender. Is it possible to make render like these http://timmaxwell.org/pages/retrorenderer/ ? I think about this flat shading and outline black lines.

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  • $\begingroup$ Use toon shaders and freestyle, for cycles $\endgroup$ – someonewithpc Oct 16 '14 at 11:02
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You might want to have a look at this: http://www.blendswap.com/blends/view/65505 or this: http://www.blendswap.com/blends/view/44982

They are both using Freestyle for the lines, and Eight_Bit blending has no anti-aliasing. But you can find all that out with a look at the .blend files.

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