So I have my low-poly model as I want, I added triangulation and marked sharp edges with mean creases or additional edges if needed. Before exporting to fbx I smoothed it. I made high-poly with subsurface modification and exported to fbx as well. Now I'm trying to bake everything in substance painter and I get what I want overall but the too sharp shadow at the front. So at screenshots you can see I have a drop on the front and from what I understand that's the reason of sharp shadow, I don't really want to add more edges for low-poly version, so the question is how to avoid such sharply-edged shadow after baking?