What I want in the Render image, that is the Viewport Shading

And this is the effect on the final render image

The bronze effect is with the help of quixel textures and there is an HDR image in the background. How do I preserve those effects and bronze texture in a render animation or image?

I'm using the shader mode and I have checked the transparency also, in the film section of the render properties. For the Render, I´m using Cycles with CPU toggled on.

  • $\begingroup$ blender.stackexchange.com/questions/170533/… $\endgroup$ May 15, 2020 at 3:44
  • $\begingroup$ So basically I cannot render the HDRI effects on the Drill bit? Because I don't want the preview mode, I want that this can be reflected on my final render or animation. $\endgroup$
    – Luis R
    May 15, 2020 at 4:04
  • $\begingroup$ You can, you just have to set it up beforehand, Material Preview Mode doesn't necessarily represent final render. You can also render the viewport $\endgroup$ May 15, 2020 at 4:12
  • $\begingroup$ Ok so it rendered the animation on material preview, but it didn't worked with the viewport shading: rendered. Like, makes my object invisible and moving, of course, any idea of what is going on? Thank you for the help :) $\endgroup$
    – Luis R
    May 15, 2020 at 5:42


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