Unwrapping a symmetrical model seems to result in this asymmetrical mapping of the material/texture onto the model.

On the left, I have my unwrapped mesh, but on the right, I'm seeing a weird mapping pattern.

Am I missing something here?


Additional note, I had to unwrap the head and the body separately (as in select head faces, unwrap, select body faces, unwrap, and then pack islands). If I select the whole mesh and select unwrap, the head unwrap produces an asymmetrical mesh.

symmetrical mesh

asymmetrical mesh

  • 2
    $\begingroup$ My best guess is: It's in the material setup, can you show us a screenshot of the node setup? You might have 2 UVMaps or the wrong texture input for your image. $\endgroup$ – Frederik Steinmetz May 14 at 19:17
  • 1
    $\begingroup$ Thanks for the suggestion. That was exactly the problem - I had three UVMaps attached to the mesh. I deleted them all and created a new uvmap and was able to get it to map correctly. $\endgroup$ – wayway May 14 at 19:45

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