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I'm trying to shade objects in a very specific way. What I'd like to do is make my shading only 3 distinct shades. Similar to a comic book. Rather than a gradient, there exists only a darkest, medium, and light. Is there a capability to shade a spherical object in such a way that it only uses 3 or 4 distinct tones rather than a continuous gradient?

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  • $\begingroup$ You can use a gradient (aka ColorRamp) and switch it to Constant, giving you only the used colors with sharp edges between them. $\endgroup$ – Xylvier May 14 at 16:35
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    $\begingroup$ You've just described 'toon' shading, that might make a good search term for you. There's a very controllable version, perhaps more than you need, illustrated in this series of videos $\endgroup$ – Robin Betts May 14 at 16:37
  • $\begingroup$ Ah, thank you so much! I'm very new to 3d graphics and there is so much to learn! Thanks again! $\endgroup$ – Anon Anonym May 14 at 16:39
  • $\begingroup$ Hey another question, is there a way to outline the contour of objects with black line? $\endgroup$ – Anon Anonym May 14 at 16:42
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    $\begingroup$ There are several methods : try searching for Inverted hull method or "Freestyle render". If you don't find anything, don't hesitate to create a new question for it ! $\endgroup$ – Gorgious May 14 at 18:31

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