So I'm working on a sci-fi piece and I have an object/mesh called "shell" which has two sides. The inside is to be textured with a wireframe texture so it looks like there is a protective mesh lining the inside of the shell.
My issue is as you see in the images. The way it unwraps the mesh the texture simply looks projected on from a particular angle instead of actually curving and following the contour of the object (as if it were really lining the surface).
Is there an unwrapping technique I am missing?
I've tried placing seams, etc, nothing looks good.
I've included two screenshots for reference.
Thanks in advance!