I am used to Unity's controls and would like to mimic them to Blender to make transitions between the two easier. If you know how, please let me know.

Edit: I apologize, I should have been more specific. Is there a way to import Unity control preferences(key mappings) to Blender? If not, can I remap the basic (by default) left click to rotate view instead of placing crosshairs?

  • $\begingroup$ Keyboard shortcuts, operators behavior or what exactly? $\endgroup$ Oct 15, 2014 at 20:27
  • $\begingroup$ @Alex, you can change anything that's possible to change with user preferences, but ultimately, these are two different programs and will never be exactly the same. $\endgroup$
    – ruckus
    Oct 15, 2014 at 21:06

1 Answer 1


Yes, you can remap the controls. Press Ctrl + Alt + U, or go to the Info Header>File>User Preferences, to open the User Preferences; Then, switch to the edit tab and edit away!

You might also want to take a look at existing presets; However there isn't any for Unity controls...


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