basically as the title says I am interested in two things:
- How do I add constraints (Copy Rotation, TrackTo, etc.) to bones in the metarig, and then have them created/applied to/copied to the appropriate bone layers when you click the generate button.
- Similarly, same for drivers. If I add a driver to a bone in pose mode on the meta rig, I see that it appears in the ORG layer when I click generate. How would I go about adding custom drivers so they appear on the appropriate working bone layers? Ideally for following this tutorial here: https://www.youtube.com/watch?v=LnsYKGDpBtQ I basically would prefer not to redo this if I need to make a change to the meta rig.
If there are some alternative solution or workflow to get the end effect, I'd be interested. I am tempted just to make my own rig, but some of the template subrigs like tentacle are very useful though, especially the IK/FK setup and that seems to be a pain to learn how to make.