I have created a mesh plane with two image texture nodes. I want to improve the quality/color of the "A Logo Text" image so I can make it stand out from the 2nd image texture.

I've to go through some node tutorials and tried to plug in various nodes, but I'm at a total loss.

What nodes can I use to enhance the "A Logo Text" image? and where would I plug it in?

The "A Logo Text" is a .png image with an alpha channel for the background as shown here. My version of Blender is 2.82.7

Two image textured plane

Here is some of the progress I made following moonboots suggestionsenter image description here

  • 1
    $\begingroup$ "enhance" is a bit too vague, try the Color nodes, like for example RGB Curves if you want to control the general RGB intensities $\endgroup$
    – moonboots
    May 14, 2020 at 11:54
  • $\begingroup$ Thanks. You gave me an idea and direction to go in. I see they have a hue, saturation and contrast nodes, I can insert between the image texture node and the add node. This make the text pop out, what I meant by enhancing $\endgroup$
    – Claus
    May 14, 2020 at 12:31
  • $\begingroup$ I think you need to put a Diffuse (or Principled BSDF) after the Math node $\endgroup$
    – moonboots
    May 14, 2020 at 12:37
  • $\begingroup$ I was trying not to be too verbose in my original question. I am making a video title effect following the tutorial of tutor 4u seen in this link where he creates an animated scroll in blender youtube.com/watch?v=Aes92iyzFWA Following that example, I created the scroll and some text overlay in my video editor as seen in this link drive.google.com/open?id=1xW9HqTfLzeznSWPlDfkm63mNTA_eZPga What I really want now is to make the text scroll out as if it is written on the paper itself. So I need two texture images but I want the text to stand out as shown in my clip $\endgroup$
    – Claus
    May 14, 2020 at 13:29
  • $\begingroup$ I tried the principal shader as suggested but my adjustments on the different setting did not produce a satisfactory result. I will edit my original entry where I can add another picture of what I have accomplished based on your suggestions $\endgroup$
    – Claus
    May 14, 2020 at 13:34

1 Answer 1


Your text image needs to be a PNG with a 0% alpha background (transparent background). Then use this nodes setup: plug the 2 Image Texture nodes into 2 Diffuse nodes, mix them into a Mix Shader, use the text alpha as the factor of the Mix Shader:

enter image description here

  • $\begingroup$ Bless your patience with these questions :). $\endgroup$ May 14, 2020 at 19:15
  • $\begingroup$ Thanks Jachym!! $\endgroup$
    – moonboots
    May 14, 2020 at 19:25

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