I'm fairly new to blender and I'm trying to create a Bézier curve via python scripting and edit the control points' global location global and rotation. Is there any way of transforming the control points the same way as with the item -> transform menu (whie in edit mode - 'G' and 'R' keboard shortcuts) ?

I tried something like this :

import bpy


bpy.ops.curve.primitive_bezier_curve_add(radius=2, enter_editmode=True, location=(0, 0, 0))


bpy.context.object.location.x = 1
bpy.context.object.location.y = 2
bpy.context.object.location.z = 4


but that only changes the curve's location. Is there any working way to use something similar to this :

bpy.context.object.data.splines[0].bezier_points[0].location.x = 1
# bpy.context.active_object.location.x = alpha - on object

or this :

bpy.context.object.data.splines[0].bezier_points[0].rotation_euler[0] = 1
# bpy.context.active_object.rotation_euler[2] = 1 - on object

specifically on the control points and not on the whole curve ?


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