hi I have a question about rigify rigsystem.

Is there a way to link DEF bones and MCH bones?
I guess until I copy the animation to MCH,I will not be able to use action from another armature rig... (it just copy location of hips)

or maybe not from DEF, can be from ORG bones to MCH bones?

enter image description here

for additional explanation, It became like this because I tried to retarget animation from motion capture by using follow empty and target empty to constraint location and rotation to fk rig by following this tutorial > https://connect.unity.com/p/retargeting-animations-with-blender-2-80

enter image description here and I baked and cleared constraints. enter image description here when I use the baked action to another rig, But it does not follow animation. enter image description here

I guess I must be missing something.

thank you for reading.


1 Answer 1


Yes it is possible if you use Pose->Animation->Bake Action with settings that i provide in this ansver - https://blender.stackexchange.com/a/260999/62084

  • $\begingroup$ I will try the solution this weekend. I appriciate. $\endgroup$
    – kato
    Commented May 30, 2022 at 7:47

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