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Is there a way to make an alpha layer containing mist, that could be animated, so I can overlay it onto another shot? Perhaps using a noise texture, and key-framing it? I'm not sure exactly if something like mist-pass would work, I haven't used it before.

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  • $\begingroup$ yes why not? Here I gave the method for mist: blender.stackexchange.com/questions/114207/… $\endgroup$
    – moonboots
    May 12 '20 at 15:14
  • $\begingroup$ Based on the description below, won't the mist go away within the world settings once I select film>transparent within render properties? With Mist: First go to your Render Layers menu > Passes > enable Mist. Now select your camera, go to the Object data menu > Display > enable Mist. Go to World menu > Mist Pass, and play with the length of the mist. Go to the Compositing, plug the Render Layer Mist output into the Factor of a Mix shader, and the Image into the top Image input of this Mix shader (cont.) $\endgroup$
    – Mason
    May 12 '20 at 16:58
  • $\begingroup$ I guess you can keep alpha transparency, but I can't be completely positive, you need to test $\endgroup$
    – moonboots
    May 12 '20 at 17:03

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