I'm learning Blender and i face this issue that i can't figure out:
I noticed that if i merge all vertices by distance i cant move the face as i wanted anymore.
Is there any way around this, or a un-merge vertices option!
This is what i'm trying to do, if you have good method to model it:
This way still has some issues , I know I can fill missing edges but later on I might be missing lot of faces :