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There was a weird effect on my textures that when I set to face Orientation, I got this result. Any idea what it could cause it?

The face orientation view

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This looks a lot like z-fighting caused by too large clipping range.

  • Either adjust the values in Clip Start/End
  • or switch to Orthographic view through View > Orthographic (Numpad 5)

Change clipping distance... enter image description here

...or switch to Orthographic view enter image description here

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  • $\begingroup$ Yes, It works! Thank you! $\endgroup$
    – Thanos Gaz
    May 12, 2020 at 7:50

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