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I've been using a sun lamp to light an outdoor environment in the Eevee engine. I've got a HDRI but only as an image (no lighting data) because I didn't enjoy how it lit up the environment and I couldn't tweak it to find a way I like. I'm using the lamp to create lighting I'm more or less happy with. Blender Mesa with no fog

Problem is, I'm trying to create fog so that the background will fade away, instead of coming to a sudden halt. But as I have read, the sun lamp doesn't work with volumetric lighting, and volumetrics seems to be the only way I can find to create fog.

Is there another alternative to creating fog that works with the sun lamp? I'm looking to stick with the Eevee engine, as the task I am working on requires an environment suited for real time.

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  • $\begingroup$ Have you tried the mist pass in compositing? $\endgroup$
    – Bruno
    May 11, 2020 at 12:18
  • $\begingroup$ @Bruno I guess that works, thanks! I don't suppose there's any way to limit it vertically? For example, if I wanted some fog on the lower part of the screen to fade out with nothing on top. $\endgroup$ May 13, 2020 at 5:34
  • $\begingroup$ you could multiply the mist pass with a vertical gradient... $\endgroup$
    – Bruno
    May 13, 2020 at 9:46

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