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I want to make a scene of a missile flying over the ocean. Because I want the missile to be relatively high up, the ocean looks very repetitive.

How can I make the ocean not look tiled without scaling up the object and making the waves smaller?

enter image description here

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    $\begingroup$ You can't really. $\endgroup$ – someonewithpc Oct 14 '14 at 18:12
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    $\begingroup$ You could try adding subtle variations, perhaps with another ocean modifier set to deform. However, at this height you probably don't need actual mesh displacement, you can probably get away with some bump-mapping. $\endgroup$ – gandalf3 Oct 14 '14 at 18:16
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If you aren't going to see the ocean very close up, I wouldn't use the ocean modifier for this at all.

Instead you can probably get a reasonable result using a simple plane and some bump-mapping:

enter image description here

enter image description here

See How can I create a convincing sea material in Cycles without using the ocean modifier? for more details.


That said, if you still want to use the ocean modifier, you could try adding multiple displace ocean modifiers with different settings after the initial modifier.

Try varying settings like the time and spatial size between modifiers.

Here's an example with three displace ocean modifiers after a generate ocean modifier, each with different a time and spatial size:

enter image description here

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