I am trying to create a road intersection asset for a video game my team has been working on. I am fairly new to Blender and I learned how to color assets using shader nodes and UV textures.
In Blender, my colors appear to be perfectly consistent:
However, after exporting the colors are not consistent:
Notice the subtle difference? The lower version is showing its normals with what appears to be a slightly darker color than the center normal.
How do I fix this to make all of the faces the same color no matter what?