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I am trying to create a road intersection asset for a video game my team has been working on. I am fairly new to Blender and I learned how to color assets using shader nodes and UV textures.

In Blender, my colors appear to be perfectly consistent:

Consistent colors in Blender

However, after exporting the colors are not consistent:

Inconsistent colors

Notice the subtle difference? The lower version is showing its normals with what appears to be a slightly darker color than the center normal.

How do I fix this to make all of the faces the same color no matter what?

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