0
$\begingroup$

I'm new to blender and am running into issues with mirroring. I am trying to mirror the truck's cabin over the z axis but it's mirroring over on the other side of the vehicle. I tried flipping it and moving the origin. How do i fix this?

enter image description hereenter image description here

$\endgroup$
1
  • $\begingroup$ Hi :) First thing, upper right hand side of the 3D viewport, Properties Panel, Transform > Rotation > Y axis = 90°. This should be set to zero. To do that : in Object mode, select your model then open the Apply menu, Ctrl + A and choose the Rotation and Scale option. Now you can change to the X axis in the Mirror modifier. Note that the modifier uses the objects origin ( the orange dot ) as its axis center so if need be move your model a little in the X direction. $\endgroup$ – 3fingeredfrog May 9 '20 at 19:52
0
$\begingroup$

First apply rotation using ctrl + a then move your 3d cursor to right edge of the cabin and set the cabin's origin as the 3d cursor(object -> set origin -> origin to 3d cursor).Also move up your boolean modifier above the mirror modifier.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.