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I'm just trying out a very basic render whilst getting to grips with Blender

I've created a sphere and exported as a PNG, but the sphere looks quite wobbly and imperfect. I just exported it using the default HDTV settings.

See the attached image, I've drawn a perfect circle around it in Photoshop so you can see how off it is:

enter image description here

But when I view the sphere in 3D View in Blender it looks fine.

Any anyone see what the problem is?

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  • $\begingroup$ Hello :). This could be a perspective distortion, if the sphere isn't dead center in frame. $\endgroup$ May 9, 2020 at 14:14
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    $\begingroup$ I think a sphere is always round whatever angle/perspective you are viewing it from. $\endgroup$
    – Sanbaldo
    May 9, 2020 at 14:18
  • $\begingroup$ @Sanbaldo Try it for yourself - distance from center and lower focal length can distort significantly :). $\endgroup$ May 9, 2020 at 14:25
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    $\begingroup$ @JachymMichal, you are right! (but the shape is still a "soft round" if you have enough details) $\endgroup$
    – Sanbaldo
    May 9, 2020 at 23:08

1 Answer 1

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You should use a "subdivision surface" modifier to add more geometry. Check that the level of subdivision surface is the same between "viewport and render".

enter image description here

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    $\begingroup$ Can you explain the downvote? so I can help adding info to my answer $\endgroup$
    – Sanbaldo
    May 9, 2020 at 14:15

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