I would like to ask for help figuring this one out.
I have a grayscale image with a black background, and I have the same image but colorized and with transparent background.
I need a mixed shader so that the black is gradually transformed into transparent, while the grayscale is transformed to a color scale.
I tried with a ColorRamp but the alpha becomes black in the render even if I have a blend mode to "alpha blend".
It would be nice if I could symply use the grayscale image texture for it, but I could also use on where I load the two images and mix them.
Thanks for any help
Edit: I add the real RGBa if you want to try it with this images