The original Empties come from motion capture points on an actor. I'll be using this new Empty to manipulate a bone within a rig. (See Image 2) The original Empties will be moving throughout the scene. IS this possible natively through Blender? Or will I need an Add-on or an original script?
Or is there another solution to my problem? Possibly using all 3 of the original empties to manipulate the joint? I've slipped slightly out of my depth here.
Using Blender 2.82