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I've:

  1. Created a voronoi pattern as an SVG
  2. Imported SVG to Blender.
  3. Turned SVG into a Mesh.
  4. Used "Solidify" to "extrude" the mesh.

I now have a 3D object - I do only hard surface modelling for 3D printing.

The issue: The object is very dark (no matter what Viewport shading I use) and I can see vertices, edges & faces ONLY in wireframe mode (see image below).

Question: how can I light my object to appear as other "native" Blender objects?

Object is too dark

Thanks, Roy

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    $\begingroup$ I guess when you imported it, it has a created a material with the color your svg had. Go in the Material panel and delete this material $\endgroup$
    – moonboots
    Commented May 8, 2020 at 7:55
  • $\begingroup$ Thanks! that did the trick :) $\endgroup$
    – Roy
    Commented May 9, 2020 at 6:00

1 Answer 1

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When you imported your svg object, it automatically created a material with the color of your svg. Go in the Properties panel > Material panel and delete this material.

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