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I am new to Blender.

I am trying to make a neck for my character's head, by extruding a face on the underside of their head.

I am trying to achieve this:

enter image description here

But when I press e to extrude, or drag down with the transform tool (orientation set to Local), I get this:

enter image description here

So I set the transformation orientation to Global, and I get this:

enter image description here

My character head currently:

enter image description here

Could anyone please guide me in the correct direction?

Many thanks.

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  • $\begingroup$ by default the extrusion will follow the face normal (it's orientation). If it's not vertical the extrusion won't be either. To constrain on the Z axis just press Z after the extrusion. Also, if you've enabled the Mirror Clipping option it will prevent the creation of a face between the extrusion and the mirrored extrusion. $\endgroup$
    – moonboots
    May 7, 2020 at 16:33
  • $\begingroup$ Thanks a bunch! $\endgroup$ May 7, 2020 at 16:38

1 Answer 1

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By default the extrusion will follow the face normal (it's orientation). If it's not vertical the extrusion won't be either. To extrude and constrain on the Z axis just press E then Z.

Also, for this kind of faces that stick to the mirror axis, if you enable the Mirror Clipping option it will prevent the creation of a face on the axis itself.

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