I am new to Blender.
I am trying to make a neck for my character's head, by extruding a face on the underside of their head.
I am trying to achieve this:
But when I press
e to extrude, or drag down with the transform tool (orientation set to
Local), I get this:
So I set the transformation orientation to
Global, and I get this:
My character head currently:
Could anyone please guide me in the correct direction?