I am new to Blender.
I am trying to make a neck for my character's head, by extruding a face on the underside of their head.
I am trying to achieve this:
But when I press e
to extrude, or drag down with the transform tool (orientation set to Local
), I get this:
So I set the transformation orientation to Global
, and I get this:
My character head currently:
Could anyone please guide me in the correct direction?
Many thanks.