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I am attempting to follow a youtube tutorial for decimating a model - I need to do this for a continuous LOD in a game I am creating.

However, in the tutorial, he uses some "Apply modifiers" button, which I can't find anywhere!

If I start up blender with the default box, I see it, but when I open a .blend, or import a model, the button disappears!

Screenshot: enter image description here

What am I doing wrong here?

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  • $\begingroup$ The button should be on the modifier itself.. Does selecting the object in object mode, then pressing Alt C > convert to mesh work? $\endgroup$
    – gandalf3
    Oct 12, 2014 at 21:32
  • $\begingroup$ @gamdalf3 I pressed ALT+C, but there is no "Convert to mesh" option. I am using blender 2.7 $\endgroup$
    – Joehot200
    Oct 12, 2014 at 21:39
  • $\begingroup$ It should be part of the modifier i.stack.imgur.com/6NfsK.png You need to be in object mode to apply it. $\endgroup$
    – user1853
    Oct 12, 2014 at 21:42
  • $\begingroup$ @cegaton On that screenshot, you see that little button of a spanner? I can't see that after I import or open a model. $\endgroup$
    – Joehot200
    Oct 12, 2014 at 21:43
  • $\begingroup$ Could you add a screen grab on your question? $\endgroup$
    – user1853
    Oct 12, 2014 at 21:46

2 Answers 2

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The apply modifier button will be on the modifier.

Blender 2.9x

In Blender 2.9x click on the top triangle to apply the modifier, or use Ctrl+A.

enter image description here

See: How to apply a modifier in V2.9+

Blender 2.7x

apply modifier button

You have to be in object mode to apply modifiers. Applying the modifier does not work on multiple selections, only the active object gets applied.

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  • $\begingroup$ THANK YOU. The fact that you need to be Object Mode, not Edit mode, to apply a modifier (which is an Edit) is bizarre. $\endgroup$
    – jm3
    Feb 27, 2021 at 7:22
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Make sure the object you want to edit is active (yellow outline). Usually the active object is always the last selected object, however sometimes you can end up without an active object after doing things such as importing.

To make an object the active object, click on it with RMB RMB (use ⇧ ShiftRMB RMB if you want to preserve the existing selection).

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