I'm fairly new on blender (and I'm using version 2.8). I have a strange problem with the transparency of 2 objects. The geometries are identical but are imported from 2 different .obj files. How come they behave like this? Even if I combine them with CTRL + J it's the same thing.
$\begingroup$
$\endgroup$
Check normals, doubled vertices, and possibly triangles to quads.
Normals: Ctrl+Shift+N "outside".
Merge doubled vertices: Edit mode, select all, Alt+M "by Distance".
Triangles to quads: Edit mode, select all, Alt+J.
-
$\begingroup$ Thanks for the quick reply, Coby Randal. Unfortunately I have already tried everything you are advising me. But it doesn't turn. The only thing that improves the situation a little is "erase only the faces" and "fill in the holes". It's all today that I'm looking for Internet solutions, but without result. For this I tried to write a new post. $\endgroup$ – Edizioni Corpo Mente Spirito May 6 '20 at 18:28
-
$\begingroup$ Can you upload the .blend so I can look at it? It sounds like you have bad geometry, like overlapping faces and edges. This likely either happened when exporting the obj or importing it. A quick fix could be the Remesh modifier, but I think you should find the root cause. I'd be happy to look at the file. $\endgroup$ – Coby Randal May 7 '20 at 2:02