I’m currently using Unity 2019.1.3f1 and blender 2.8 and I’ve ran into a weird issue. The issue at hand is the following:
For some reason .blend files with multiple actions won’t be imported correctly, also saving the file while on an specific action may or may not break the file. It’s hard to explain, but I have a little record it to show the behaviour.
I used to use blender 2.79 and never had a problem with my .blend files. Also, I think it’s worth nothing that I can’t export to FBX when the .blend file “breaks”. Anybody has any idea on how to solve this issue?.
Here’s the file with all the actions that I’m trying to import: https://drive.google.com/file/d/1qxSXN9wOvy37DAtnqQXpj_xKBjDpHAxK/view?usp=sharing
Thanks in advance!