I have a graduated background image set in camera properties and compositing nodes such that the linear gradient is always the same in any view.
I have 4 different materials (shown) with differing transparencies driven by factor. 0, 0.33, 0.66 and 1.0
Including Freestyle I have this render result.
I would like to achieve this (photoshop mockup) result.
Where am I missing which part of blender out?