I have a scene where I want to use Objects with a nice Neon glare, but without actually emitting Light. Is there a way in cycles to do that?
I use an Emissive Shader and put in the glare with the compositor. This is actually working fine already, but as I mentioned my scene gets lighten up by the emissive objects too. How can I change that
((In Eevee it is already working, but I want cycles))