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I have a scene where I want to use Objects with a nice Neon glare, but without actually emitting Light. Is there a way in cycles to do that?

I use an Emissive Shader and put in the glare with the compositor. This is actually working fine already, but as I mentioned my scene gets lighten up by the emissive objects too. How can I change that

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((In Eevee it is already working, but I want cycles))

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You can enable the emission only for the camera rays :

With camera ray filtering :

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Without :

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