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Disclaimer: Fairly new to 3D modeling; done some simple things, trying to model stuff around me.

I am trying to model a space where I live (Gibraltar in case you care) that is essentially a repetition of the sections pictured below. It looks like the arch could be done as an inset into a larger face, but how to I set up to inset an odd shape like that? Is this even the best approach or would I be better off building it up from smaller chunks?

Wellington Front, Gibraltar

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You should begin with the circle arc, then extrude up, down and inwards. When you'll have finished, use a texture to create the stones.

enter image description here

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    $\begingroup$ Mad props for modeling an entire archway complete with doors and windows :). $\endgroup$ May 6, 2020 at 7:42
  • $\begingroup$ thanks mate! ;) $\endgroup$
    – moonboots
    May 6, 2020 at 7:44
  • $\begingroup$ @moonboots that is fantastic! Thanks, I am learning a lot more than I asked for. $\endgroup$ May 6, 2020 at 10:52
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this is just about moving the verteces on the right place. I started from the plane, align verteces, extruded, deleted the bottom and use subdivide modifier to make it round. To keep the shape of the corners I use bevel and edge crease (the purple edges, Shift+E) You can as well support the edges by adding more. When the architecture is repetitive, it is a good way to model just part and then duplicate. enter image description here

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subdivide your surface (so you have more points). align inside vertices to have the shape and then after selecting planes you want to make a hole with use extrude but do it to the inside ;] You could do bollen math but that destroys the mesh

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  • $\begingroup$ Yeah I did try the Boolean modifier but it looked horrible. $\endgroup$ May 6, 2020 at 10:54

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