Disclaimer: Fairly new to 3D modeling; done some simple things, trying to model stuff around me.

I am trying to model a space where I live (Gibraltar in case you care) that is essentially a repetition of the sections pictured below. It looks like the arch could be done as an inset into a larger face, but how to I set up to inset an odd shape like that? Is this even the best approach or would I be better off building it up from smaller chunks?

Wellington Front, Gibraltar


You should begin with the circle arc, then extrude up, down and inwards. When you'll have finished, use a texture to create the stones.

enter image description here

  • 3
    $\begingroup$ Mad props for modeling an entire archway complete with doors and windows :). $\endgroup$ – Jachym Michal May 6 '20 at 7:42
  • $\begingroup$ thanks mate! ;) $\endgroup$ – moonboots May 6 '20 at 7:44
  • $\begingroup$ @moonboots that is fantastic! Thanks, I am learning a lot more than I asked for. $\endgroup$ – Matthew Nichols May 6 '20 at 10:52

this is just about moving the verteces on the right place. I started from the plane, align verteces, extruded, deleted the bottom and use subdivide modifier to make it round. To keep the shape of the corners I use bevel and edge crease (the purple edges, Shift+E) You can as well support the edges by adding more. When the architecture is repetitive, it is a good way to model just part and then duplicate. enter image description here


subdivide your surface (so you have more points). align inside vertices to have the shape and then after selecting planes you want to make a hole with use extrude but do it to the inside ;] You could do bollen math but that destroys the mesh

  • $\begingroup$ Yeah I did try the Boolean modifier but it looked horrible. $\endgroup$ – Matthew Nichols May 6 '20 at 10:54

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