Right now, scaling a textured object like this one:
By a factor of 3 on the X axis, results in the following:
I would like the same scaling operation to produce these results:
In other words: I want the UV coordinates, not the texture mapping in existing UVs, to scale with the change in object scale. I tried the UVproject modifier, but has it to be applied manually. I want the UV rescaling be done in a fully automatic way.
Is there a way to do that in blender?