I have a pretty weird problem with particle systems in blender, been looking for an answer for about 10 hours now. Here's the deal:
I'm trying to model some money effect.
I created a plane with texture and physics (cloth) applied to it, and a separate particle system. But when I try to apply a particle instance to my plane for the particle systems, the physics (that were working perfectly with my plane) now don't work. My particles keep bouncing when falling on the collision plane beneath.
It only seems to work when I set the start and the end of the emission to 1. When I try to set different values (e.g. start:1, end:50), my physics is gone.
It may be that I'm missing something here, but I truly can't find an answer.
Thanks for each helpful answer.