I've created a model in Fuse and exported it as an OBJ with all the maps included. But when the model is imported into Blender, the mesh is see-through. You can see the eyeballs and teeth without clipping into the mesh and in general textures look translucent.
The mesh has glasses, which I've assigned to be the only part transparent, but despite that, the mesh still looks transparent. I've checked the opacity map and the only white part are the glasses.
What should I do to fix this?